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huangjingfen/pro_v3.5.1/app/services/hjf/PointsRewardServices.php

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<?php
declare(strict_types=1);
namespace app\services\hjf;
use app\dao\hjf\PointsReleaseLogDao;
use app\dao\user\UserDao;
use app\services\BaseServices;
use crmeb\services\SystemConfigService;
use think\annotation\Inject;
use think\facade\Db;
use think\facade\Log;
/**
* 积分奖励服务(级差计算)
*
* 触发时机:报单商品订单支付回调成功后调用 reward($orderUid, $orderId)
*
* 奖励规则PRD 3.2
* - 推荐人(直推上级)获得 直推奖励积分(按推荐人等级)
* - 更上级获得 级差积分(上级积分 - 直接下级已获得的积分)
* - 所有奖励积分写入 frozen_points待释放状态
* - 同时写 points_release_log 记录明细
*
* Class PointsRewardServices
* @package app\services\hjf
*/
class PointsRewardServices extends BaseServices
{
#[Inject]
protected PointsReleaseLogDao $logDao;
#[Inject]
protected UserDao $userDao;
/**
* 各等级直推奖励积分配置键
*/
const DIRECT_REWARD_KEYS = [
0 => 0, // 普通会员:无直推奖励
1 => 'hjf_reward_direct_1', // 创客
2 => 'hjf_reward_direct_2', // 云店
3 => 'hjf_reward_direct_3', // 服务商
4 => 'hjf_reward_direct_4', // 分公司
];
/**
* 各等级伞下奖励积分配置键
*/
const UMBRELLA_REWARD_KEYS = [
0 => 0,
1 => 'hjf_reward_umbrella_1',
2 => 'hjf_reward_umbrella_2',
3 => 'hjf_reward_umbrella_3',
4 => 'hjf_reward_umbrella_4',
];
/**
* 默认积分奖励(当系统配置未初始化时使用)
*/
const DEFAULT_DIRECT = [0 => 0, 1 => 500, 2 => 800, 3 => 1000, 4 => 1300];
const DEFAULT_UMBRELLA = [0 => 0, 1 => 0, 2 => 300, 3 => 200, 4 => 300];
/**
* 对一笔报单订单发放积分奖励
*
* @param int $orderUid 下单用户 ID
* @param string $orderId 订单号
*/
public function reward(int $orderUid, string $orderId): void
{
try {
// 获取下单用户信息
$buyer = $this->userDao->get($orderUid);
if (!$buyer || !$buyer['spread_uid']) {
return; // 无推荐人,不发奖励
}
// 沿推荐链向上遍历,计算级差奖励
$this->propagateReward($buyer['spread_uid'], $orderUid, $orderId, 0);
} catch (\Throwable $e) {
Log::error("[PointsReward] 积分奖励失败 orderUid={$orderUid} orderId={$orderId}: " . $e->getMessage());
}
}
/**
* 向上递归发放级差积分
*
* @param int $uid 当前被奖励用户
* @param int $fromUid 触发方(下级)用户 ID
* @param string $orderId 来源订单号
* @param int $lowerReward 下级已获得的直推/伞下奖励积分(用于级差扣减)
* @param int $depth 递归深度最多遍历10层
*/
private function propagateReward(
int $uid,
int $fromUid,
string $orderId,
int $lowerReward,
int $depth = 0
): void {
if ($depth >= 10 || $uid <= 0) {
return;
}
$user = $this->userDao->get($uid);
if (!$user) {
return;
}
$level = (int)($user['member_level'] ?? 0);
if ($level === 0) {
// 普通会员不获得奖励,但继续向上传递
if ($user['spread_uid']) {
$this->propagateReward((int)$user['spread_uid'], $uid, $orderId, 0, $depth + 1);
}
return;
}
// 判断是直推还是伞下depth=0 说明是第一个上级,即直推)
$isDirect = ($depth === 0);
$reward = $isDirect
? $this->getDirectReward($level)
: $this->getUmbrellaReward($level);
// 级差:本次实发 = 本等级应得 - 下级已获得
$actual = max(0, $reward - $lowerReward);
if ($actual > 0) {
$this->grantFrozenPoints(
$uid,
$actual,
$orderId,
$isDirect ? 'reward_direct' : 'reward_umbrella',
($isDirect ? '直推奖励' : '伞下奖励(级差)') . " - 来源订单 {$orderId}"
);
}
// 继续向上传递(使用本级应得的 reward 作为下一级的 lowerReward
if ($user['spread_uid']) {
$this->propagateReward(
(int)$user['spread_uid'],
$uid,
$orderId,
$reward, // 传递本级"应得"(而非实发)给上级做级差
$depth + 1
);
}
}
/**
* 写入待释放积分frozen_points并记录明细
*/
private function grantFrozenPoints(int $uid, int $points, string $orderId, string $type, string $mark): void
{
Db::transaction(function () use ($uid, $points, $orderId, $type, $mark) {
// 增加 frozen_points
$this->userDao->bcInc($uid, 'frozen_points', $points, 'uid');
// 写明细日志
$this->logDao->save([
'uid' => $uid,
'points' => $points,
'pm' => 1,
'type' => $type,
'title' => ($type === 'reward_direct') ? '直推奖励' : '伞下奖励',
'mark' => $mark,
'status' => 'frozen',
'order_id' => $orderId,
]);
});
}
private function getDirectReward(int $level): int
{
$key = self::DIRECT_REWARD_KEYS[$level] ?? 0;
if (!$key) {
return self::DEFAULT_DIRECT[$level] ?? 0;
}
return (int)SystemConfigService::get($key, self::DEFAULT_DIRECT[$level] ?? 0);
}
private function getUmbrellaReward(int $level): int
{
$key = self::UMBRELLA_REWARD_KEYS[$level] ?? 0;
if (!$key) {
return self::DEFAULT_UMBRELLA[$level] ?? 0;
}
return (int)SystemConfigService::get($key, self::DEFAULT_UMBRELLA[$level] ?? 0);
}
}