fix(fsgx): 直推积分奖励规则重大调整(问题3)
- 移除 directCascadeActive 整体开关 - 创客(grade=1)仅 depth=0 时获得 reward_direct - 云店及以上(grade>1)只需伞下关系即可获得级差 reward_direct - 级差下限(lowerDirectReward)无论节点是否获奖均始终更新 Made-with: Cursor
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@@ -78,24 +78,20 @@ class PointsRewardServices extends BaseServices
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/**
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* 向上递归发放直推积分奖励(标准逐级级差)
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*
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* 算法:沿推荐链向上遍历,每个分销等级大于0的祖先获得
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* max(0, 自身 direct_reward_points - 链中已见最高 direct_reward_points) * qty
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* 非分销员(grade=0)跳过但继续向上传递,$lowerDirectReward 不变。
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* 发放规则(fsgx 问题3):
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* - grade=0(非分销员):跳过,不获奖,继续向上,$lowerDirectReward 不变
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* - grade=1(创客):仅当 depth=0(买家直接推荐人)才获得级差 reward_direct;
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* depth>0 时不获奖,但其 direct_reward_points 仍计入级差下限
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* - grade>1(云店/服务中心/合伙人):无论 depth,只要在伞下链上就获得级差 reward_direct
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*
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* 直推关系约束($directCascadeActive):
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* 当买家直接推荐人(depth=0)不是分销员(grade=0)时,直推级差链终止,
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* 其所有上级祖先不得获得 reward_direct(不存在直推关系)。
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* 伞下奖励(reward_umbrella)不受此约束,仍按自身开关独立发放。
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*
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* @param int $uid 当前被奖励用户
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* @param int $fromUid 触发方(下级)用户 ID
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* @param string $orderId 来源订单号
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* @param int $lowerDirectReward 链中已被下级拿走的最高 direct_reward_points(级差下限)
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* @param int $depth 递归深度(防止无限递归)
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* @param int $orderDbId 订单表主键 id
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* @param array $preUpgradeLevels 升级前各用户的 agent_level 快照 [uid => level_id](B2)
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* @param int $qty 报单商品数量,积分按数量倍乘(B3)
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* @param bool $directCascadeActive 直推级差链是否仍然有效
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* @param int $uid 当前被奖励用户
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* @param int $fromUid 触发方(下级)用户 ID
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* @param string $orderId 来源订单号
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* @param int $lowerDirectReward 链中已被下级拿走的最高 direct_reward_points(级差下限)
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* @param int $depth 递归深度(防止无限递归)
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* @param int $orderDbId 订单表主键 id
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* @param array $preUpgradeLevels 升级前各用户的 agent_level 快照 [uid => level_id](B2)
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* @param int $qty 报单商品数量,积分按数量倍乘(B3)
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*/
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private function propagateReward(
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int $uid,
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@@ -105,8 +101,7 @@ class PointsRewardServices extends BaseServices
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int $depth = 0,
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int $orderDbId = 0,
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array $preUpgradeLevels = [],
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int $qty = 1,
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bool $directCascadeActive = true
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int $qty = 1
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): void {
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if ($depth >= 10 || $uid <= 0) {
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return;
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@@ -124,20 +119,20 @@ class PointsRewardServices extends BaseServices
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$grade = $this->agentLevelServices->getGradeByLevelId($agentLevelId);
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if ($grade === 0) {
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// 非分销员:跳过奖励,继续向上传递
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// 若当前节点是买家的直接推荐人(depth=0),直推级差链从此中断:
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// 上级祖先与买家之间没有直推关系,不应获得 reward_direct
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$nextCascadeActive = ($depth === 0) ? false : $directCascadeActive;
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// 非分销员:跳过奖励,继续向上传递,$lowerDirectReward 保持不变
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if ($user['spread_uid']) {
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$this->propagateReward((int)$user['spread_uid'], $uid, $orderId, $lowerDirectReward, $depth + 1, $orderDbId, $preUpgradeLevels, $qty, $nextCascadeActive);
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$this->propagateReward((int)$user['spread_uid'], $uid, $orderId, $lowerDirectReward, $depth + 1, $orderDbId, $preUpgradeLevels, $qty);
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}
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return;
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}
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$directReward = $this->agentLevelServices->getDirectRewardPoints($agentLevelId);
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// 直推级差:仅在直推链有效时发放(买家直接推荐人必须是分销员)
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if ($directCascadeActive) {
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// 创客(grade=1)必须是买家直推人(depth=0)才获得级差奖励;
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// 高于创客(grade>1)则伞下关系即可获得级差奖励
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$isEligibleForDirect = ($grade > 1) || ($grade === 1 && $depth === 0);
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if ($isEligibleForDirect) {
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$actual = max(0, $directReward - $lowerDirectReward) * $qty;
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if ($actual > 0) {
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$this->grantFrozenPoints(
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@@ -170,7 +165,7 @@ class PointsRewardServices extends BaseServices
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}
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}
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// 向上传递时,下限取当前节点与已有下限中的较大值,确保上级只拿增量
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// 级差下限始终更新(不论本节点是否获奖),保证上级只拿增量差额
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$nextLower = max($directReward, $lowerDirectReward);
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if ($user['spread_uid']) {
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$this->propagateReward(
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@@ -181,8 +176,7 @@ class PointsRewardServices extends BaseServices
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$depth + 1,
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$orderDbId,
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$preUpgradeLevels,
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$qty,
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$directCascadeActive
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$qty
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);
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}
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}
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