0, // 普通会员:无直推奖励 1 => 'hjf_reward_direct_1', // 创客 2 => 'hjf_reward_direct_2', // 云店 3 => 'hjf_reward_direct_3', // 服务商 4 => 'hjf_reward_direct_4', // 分公司 ]; /** * 各等级伞下奖励积分配置键 */ const UMBRELLA_REWARD_KEYS = [ 0 => 0, 1 => 'hjf_reward_umbrella_1', 2 => 'hjf_reward_umbrella_2', 3 => 'hjf_reward_umbrella_3', 4 => 'hjf_reward_umbrella_4', ]; /** * 默认积分奖励(当系统配置未初始化时使用) */ const DEFAULT_DIRECT = [0 => 0, 1 => 500, 2 => 800, 3 => 1000, 4 => 1300]; const DEFAULT_UMBRELLA = [0 => 0, 1 => 0, 2 => 300, 3 => 200, 4 => 300]; /** * 对一笔报单订单发放积分奖励 * * @param int $orderUid 下单用户 ID * @param string $orderId 订单号 */ public function reward(int $orderUid, string $orderId): void { try { // 获取下单用户信息 $buyer = $this->userDao->get($orderUid); if (!$buyer || !$buyer['spread_uid']) { return; // 无推荐人,不发奖励 } // 沿推荐链向上遍历,计算级差奖励 $this->propagateReward($buyer['spread_uid'], $orderUid, $orderId, 0); } catch (\Throwable $e) { Log::error("[PointsReward] 积分奖励失败 orderUid={$orderUid} orderId={$orderId}: " . $e->getMessage()); } } /** * 向上递归发放级差积分 * * @param int $uid 当前被奖励用户 * @param int $fromUid 触发方(下级)用户 ID * @param string $orderId 来源订单号 * @param int $lowerReward 下级已获得的直推/伞下奖励积分(用于级差扣减) * @param int $depth 递归深度(最多遍历10层) */ private function propagateReward( int $uid, int $fromUid, string $orderId, int $lowerReward, int $depth = 0 ): void { if ($depth >= 10 || $uid <= 0) { return; } $user = $this->userDao->get($uid); if (!$user) { return; } $level = (int)($user['member_level'] ?? 0); if ($level === 0) { // 普通会员不获得奖励,但继续向上传递 if ($user['spread_uid']) { $this->propagateReward((int)$user['spread_uid'], $uid, $orderId, 0, $depth + 1); } return; } // 判断是直推还是伞下(depth=0 说明是第一个上级,即直推) $isDirect = ($depth === 0); $reward = $isDirect ? $this->getDirectReward($level) : $this->getUmbrellaReward($level); // 级差:本次实发 = 本等级应得 - 下级已获得 $actual = max(0, $reward - $lowerReward); if ($actual > 0) { $this->grantFrozenPoints( $uid, $actual, $orderId, $isDirect ? 'reward_direct' : 'reward_umbrella', ($isDirect ? '直推奖励' : '伞下奖励(级差)') . " - 来源订单 {$orderId}" ); } // 继续向上传递(使用本级应得的 reward 作为下一级的 lowerReward) if ($user['spread_uid']) { $this->propagateReward( (int)$user['spread_uid'], $uid, $orderId, $reward, // 传递本级"应得"(而非实发)给上级做级差 $depth + 1 ); } } /** * 写入待释放积分(frozen_points)并记录明细 */ private function grantFrozenPoints(int $uid, int $points, string $orderId, string $type, string $mark): void { Db::transaction(function () use ($uid, $points, $orderId, $type, $mark) { // 增加 frozen_points $this->userDao->bcInc($uid, 'frozen_points', $points, 'uid'); // 写明细日志 $this->logDao->save([ 'uid' => $uid, 'points' => $points, 'pm' => 1, 'type' => $type, 'title' => ($type === 'reward_direct') ? '直推奖励' : '伞下奖励', 'mark' => $mark, 'status' => 'frozen', 'order_id' => $orderId, ]); }); } private function getDirectReward(int $level): int { $key = self::DIRECT_REWARD_KEYS[$level] ?? 0; if (!$key) { return self::DEFAULT_DIRECT[$level] ?? 0; } return (int)SystemConfigService::get($key, self::DEFAULT_DIRECT[$level] ?? 0); } private function getUmbrellaReward(int $level): int { $key = self::UMBRELLA_REWARD_KEYS[$level] ?? 0; if (!$key) { return self::DEFAULT_UMBRELLA[$level] ?? 0; } return (int)SystemConfigService::get($key, self::DEFAULT_UMBRELLA[$level] ?? 0); } }