Phase1 后端核心:
- 新增 fsgx_v1.sql 迁移脚本(is_queue_goods/frozen_points/available_points/no_assess)
- SystemConfigServices 返佣设置扩展(周期人数/分档比例/范围/时机)
- StoreOrderCreateServices 周期循环佣金计算
- StoreOrderTakeServices 佣金发放后同步冻结积分
- StoreProductServices/StoreProduct 保存 is_queue_goods
Phase2 后端接口:
- GET /api/hjf/brokerage/progress 佣金周期进度
- GET /api/hjf/assets/overview 资产总览
- HjfPointsServices 每日 frozen_points 0.4‰ 释放定时任务
- PUT /adminapi/hjf/member/{uid}/no_assess 不考核接口
- GET /adminapi/hjf/points/release_log 积分日志接口
Phase3 前端清理:
- hjfCustom.js 路由精简(仅保留 points/log)
- hjfQueue.js/hjfMember.js API 清理/重定向至 CRMEB 原生接口
- pages.json 公排→推荐佣金/佣金记录/佣金规则
Phase4-5 前端改造:
- queue/status.vue 推荐佣金进度页整体重写
- 商品详情/订单确认/支付结果页文案与逻辑改造
- 个人中心/资产页/引导页/规则页文案改造
- HjfQueueProgress/HjfRefundNotice/HjfAssetCard 组件改造
- 推广中心嵌入佣金进度摘要
- hjfMockData.js 全量更新(公排字段→佣金字段)
Phase6 Admin 增强:
- 用户列表新增 frozen_points/available_points 列及不考核操作按钮
- hjfPoints.js USE_MOCK=false 对接真实积分日志接口
Phase7 配置文档:
- docs/fsgx-phase7-config-checklist.md 后台配置与全链路验收清单
Made-with: Cursor
103 lines
2.8 KiB
JavaScript
103 lines
2.8 KiB
JavaScript
/*
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解析和匹配 Css 的选择器
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github:https://github.com/jin-yufeng/Parser
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docs:https://jin-yufeng.github.io/Parser
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author:JinYufeng
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update:2020/03/15
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*/
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var cfg = require('./config.js');
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class CssHandler {
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constructor(tagStyle) {
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var styles = Object.assign({}, cfg.userAgentStyles);
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for (var item in tagStyle)
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styles[item] = (styles[item] ? styles[item] + ';' : '') + tagStyle[item];
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this.styles = styles;
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}
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getStyle = data => this.styles = new CssParser(data, this.styles).parse();
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match(name, attrs) {
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var tmp, matched = (tmp = this.styles[name]) ? tmp + ';' : '';
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if (attrs.class) {
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var items = attrs.class.split(' ');
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for (var i = 0, item; item = items[i]; i++)
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if (tmp = this.styles['.' + item])
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matched += tmp + ';';
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}
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if (tmp = this.styles['#' + attrs.id])
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matched += tmp + ';';
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return matched;
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}
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}
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module.exports = CssHandler;
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class CssParser {
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constructor(data, init) {
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this.data = data;
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this.floor = 0;
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this.i = 0;
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this.list = [];
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this.res = init;
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this.state = this.Space;
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}
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parse() {
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for (var c; c = this.data[this.i]; this.i++)
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this.state(c);
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return this.res;
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}
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section = () => this.data.substring(this.start, this.i);
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isLetter = c => (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');
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// 状态机
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Space(c) {
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if (c == '.' || c == '#' || this.isLetter(c)) {
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this.start = this.i;
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this.state = this.Name;
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} else if (c == '/' && this.data[this.i + 1] == '*')
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this.Comment();
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else if (!cfg.blankChar[c] && c != ';')
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this.state = this.Ignore;
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}
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Comment() {
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this.i = this.data.indexOf('*/', this.i) + 1;
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if (!this.i) this.i = this.data.length;
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this.state = this.Space;
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}
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Ignore(c) {
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if (c == '{') this.floor++;
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else if (c == '}' && !--this.floor) this.state = this.Space;
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}
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Name(c) {
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if (cfg.blankChar[c]) {
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this.list.push(this.section());
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this.state = this.NameSpace;
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} else if (c == '{') {
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this.list.push(this.section());
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this.Content();
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} else if (c == ',') {
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this.list.push(this.section());
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this.Comma();
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} else if (!this.isLetter(c) && (c < '0' || c > '9') && c != '-' && c != '_')
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this.state = this.Ignore;
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}
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NameSpace(c) {
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if (c == '{') this.Content();
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else if (c == ',') this.Comma();
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else if (!cfg.blankChar[c]) this.state = this.Ignore;
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}
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Comma() {
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while (cfg.blankChar[this.data[++this.i]]);
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if (this.data[this.i] == '{') this.Content();
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else {
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this.start = this.i--;
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this.state = this.Name;
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}
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}
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Content() {
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this.start = ++this.i;
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if ((this.i = this.data.indexOf('}', this.i)) == -1) this.i = this.data.length;
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var content = this.section();
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for (var i = 0, item; item = this.list[i++];)
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if (this.res[item]) this.res[item] += ';' + content;
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else this.res[item] = content;
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this.list = [];
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this.state = this.Space;
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}
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}
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